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Beginning Game Design: Maze and Platform

 
Create your own interactive computer games -
a maze game with multiple levels and a platform game!

You will design or import the characters, set up the levels, and create the game play by assigning actions to characters and events. Both games include multiple chasers and a “boss” level, while the platform game introduces you to jumping, gravity, and friction. Add music, sound effects, and even cheat codes! Learn important concepts and skills of game design, while producing two high-quality games.

Take home your games to play on a Windows-PC, along with a registered copy of the software to continue making games at home.

 

 

 


Note: There is a $15 materials fee for this course. This enables students to take home a registered professional version of the game design software so that they can continue to make games on a Windows-platform computer at home.

 



Focus on Empowering Students: This camp is a hands-on opportunity for students to design and complete two computer games. Students experience the full process of creating a game from beginning to end, and take home their work as well as software to continue making games at home. 

Focus on Creativity: Students create their own look, flow, and complexity for their games. Instructors lead students through each step of making a game, but students have control over the gameplay, visual elements, settings, and use of music and sound effects. The software used is open-ended, allowing students to experience the "mechanics" of game design, versus using a pre-packaged program where choices for creativity are limited.

Powerful Software: The software used in this class is robust enough that it is used in many college-level introductory game design courses, yet it is consistently mastered by students, ages 10-14, in our program.

Resources for Continuing Education at Home: Students take home a professional, full-features version of GameMaker software, as well as class lessons, and a library of graphics and music files for use in creating games at home.

Knowledgeable Instructors: Instructors lead the class through sequential lessons to complete a game. As part of the process, instructors discuss game design concepts, answer questions, and assist students in troubleshooting their work.

Use of Logic and Structure: Students learn how to create a logical sequence of actions for game events and actions. This includes an introduction to using variables, code blocks and conditional instructions (if/then logic). Students do not program in code, but learn programming concepts and thinking.

A Great Value: We combine our strong curriculum, fun and empowering teaching method, knowledgeable instructors, and software and resources to take home, to make our game design classes a unique and tremendous value for those interested in creating computer games.

This class for Summer 2010 is being held at the following locations:  

 


Burlingame - Lincoln Week of 8-02
San Jose/Campbell - Latimer Week of 6-21
Cupertino - Recreation Department Week of 7-05
Hillsborough - Crystal Springs Upland Week of 7-12
Lafayette - Lafayette Community Center Week of 7-26
Livermore - Livermore Community Ctr Week of 7-26
 

 


San Jose/Los Gatos - Yavneh Day School Week of 7-05
Palo Alto - Ohlone Elementary School Week of 6-28
San Francisco - Brandeis Hillel Week of 7-19
San Francisco - Synergy School Week of 6-28
Walnut Creek - Heather Farm Week of 8-09
 

 

 
       

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